Hm... well I don't think it matters now.
I think In Blitzplus, what you can do is make a window, and then make a canvas, and use the canvas as the buffer instead of using the graphics command to make a window. You can use the graphics command if you want to go full screen though.
Of course there are new problems assoiated with this. If I make a resizeable window, the maximize button works and makes the window fill the screen, but not the graphics. I would prefer that the maximize button switch between full screen and windowed mode. I can detect that the window has been maximized, but I dunno if I'm gonna get a glitch when I resize it back to normal before I switch modes or not.
I think In Blitzplus, what you can do is make a window, and then make a canvas, and use the canvas as the buffer instead of using the graphics command to make a window. You can use the graphics command if you want to go full screen though.
Of course there are new problems assoiated with this. If I make a resizeable window, the maximize button works and makes the window fill the screen, but not the graphics. I would prefer that the maximize button switch between full screen and windowed mode. I can detect that the window has been maximized, but I dunno if I'm gonna get a glitch when I resize it back to normal before I switch modes or not.