I also like skin's manual vertex assignement compared to 'physique's vertex assignement, but if you ever do 3k poly models, I would recommend using physique any day, since it's envelope tools are far better then skin'sz and at the end, use vertex assignement to tweak small problems.
Tutorial on Rigging Characters in Max?
Miscellaneous Forums/Content Creation Tools/Tutorial on Rigging Characters in Max?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.