quick poll - precalc sin & cos or perform every frame ?

BlitzPlus Forums/BlitzPlus Programming/quick poll - precalc sin & cos or perform every frame ?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It may be fast on your system but what about other peoples computers? I do not believe that you have just said that.

For someone who works regularly on the Unreal Engine (your comments) I am amazed that someone like yourself does not understand the principles and importance of comparisons.

I'm afraid your point doesn't stand because yet again I have provided evidence proving that lookup tables are much faster than calculating on the fly.

I have yet to see some of your code that proves that I am wrong. I wonder why?