Oh, that was always the case anyway. I mean, it did work on some video cards, but not on all so it was ill advised to do that.
How about calculating the lightmap however? Will gile[s] take into account transparency when generating lightmaps? eg. a tree with alpha transparency for leaves casting its shadow onto the ground.
How about calculating the lightmap however? Will gile[s] take into account transparency when generating lightmaps? eg. a tree with alpha transparency for leaves casting its shadow onto the ground.