I need more U/V coords - I think!

Blitz3D Forums/Blitz3D Programming/I need more U/V coords - I think!

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Many polys will share the same 3 textures, but each poly will need to display specific portions of those textures (tiles within a tileset).

Currently, each tile is a separate object (mesh) and therefore separate surface. By merging multiple tiles in the same mesh (sharing surfaces) I can get a potentially massive increase in rendering speed.