SwiftBOBS now available! (2D sprite system)

Miscellaneous Forums/Blitz Showcase/SwiftBOBS now available! (2D sprite system)

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"Don't judge it before at least trying it!"

I have judged it before trying it, but I did not judge it before evaluating it.

I know what you are doing, and how you are doing it essentially.

And I know that it cannot be faster than BlitzPlus's specialized commands. Knowing that, I know that using it will only provide moderate performance increases. If it made it 10x faster I'd consider using it, but it will at most increase the speed by 2x.

And I know that the method relies on the internal strucutres of Blitz remaining the same so you can get the format of the image and the width of the buffer. One change to those and the whole thing blows up.

And I'm pretty sure that it only works in B3D, so I'd have to code a seperate system for BlitzPlus.

So it's just not worth it. Anyhow, only like one person has shown any real interest in the system at all. As far as I'm concerned, it's as optimized as I want it.