multithreaded texture loading (C/C++)

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...answering question from Sweenie (Posted 2004-03-03 04:16:03)

i load the imagedata immediately into the buffer, not needing CopyRect etc. or any other blitzcommand.

(btw. using CopyRect you still need to write immediately to a buffer -- as it is not possible to copy a bank into a buffer..)

i needed this for loading massive amount of imagedata (> 1300 512x512 textures) into a scene -- where i load (& unloaded) the images from the harddisk just when i need them.