...answering question from Sweenie (Posted 2004-03-03 04:16:03)
i load the imagedata immediately into the buffer, not needing CopyRect etc. or any other blitzcommand.
(btw. using CopyRect you still need to write immediately to a buffer -- as it is not possible to copy a bank into a buffer..)
i needed this for loading massive amount of imagedata (> 1300 512x512 textures) into a scene -- where i load (& unloaded) the images from the harddisk just when i need them.
i load the imagedata immediately into the buffer, not needing CopyRect etc. or any other blitzcommand.
(btw. using CopyRect you still need to write immediately to a buffer -- as it is not possible to copy a bank into a buffer..)
i needed this for loading massive amount of imagedata (> 1300 512x512 textures) into a scene -- where i load (& unloaded) the images from the harddisk just when i need them.