sprite trajectory (10deg, 20deg,30deg)

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People keep mentioning 1GHz processors - I'm doing a retro remake and I wanted it to be available on Pentium II class processors at least.

Thats why I'm looking at cpu optimisation techniques for SIN & COS. I do take Brendane's advice on board and will perhaps leave optimisation til the end.

Things are going quite nicely by the way - writing my first game is proving to be a very rewarding experience. I've just written my first timer code yesterday and am starting on types today (tonight)

-Dax