big games

Miscellaneous Forums/Blitz Showcase/big games

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Mojokool

Interesting. I started out without an editor and would manually setup test situations. But as the code's gotten more complex, I was forced to put together a rough 'editor' so that I can quickly place entities, set flags, paths, and then run within the game environment.

But I would respectfully suggest that 3-4 years on the editor rather than the game proper is a little lopsided?