Prof
No, Sin/Cos -used- to be bottlenecks and that is why people -used- to have to use look up tables. These days, it's not a big deal unless you are calling them thousands of times every frame.
This is the same sort of thing that goes along with unrolling loops and fixed point math. Used to be useful optimizations. Nowadays? Not so much.
No, Sin/Cos -used- to be bottlenecks and that is why people -used- to have to use look up tables. These days, it's not a big deal unless you are calling them thousands of times every frame.
This is the same sort of thing that goes along with unrolling loops and fixed point math. Used to be useful optimizations. Nowadays? Not so much.