So can you set and reset a static mesh collider? As in, the buildings I was talking about, every time a chunk is knocked out of one, just delete the old collider and set a new one?
PS. The vertex-holding-information -- got it to work but was rubbish! Back to the old method to try and tighten up...
PS. The vertex-holding-information -- got it to work but was rubbish! Back to the old method to try and tighten up...