here's what I've done to solve my problem.
i seperated my anim into 3 different bmps.Then I prerotated each one at the handleimage I needed,then just called up the drawimage I needed.(I needed the gun to rotate towards the back so it looked like it was attached to a tripod base)I didn't want to make a 320 picture anim.Yeah the help files say rotateimage is slow "IF" u try to do it real time.Just wish I knew why handleimage is screwing up for this,cause I will be using it in the future.
i seperated my anim into 3 different bmps.Then I prerotated each one at the handleimage I needed,then just called up the drawimage I needed.(I needed the gun to rotate towards the back so it looked like it was attached to a tripod base)I didn't want to make a 320 picture anim.Yeah the help files say rotateimage is slow "IF" u try to do it real time.Just wish I knew why handleimage is screwing up for this,cause I will be using it in the future.