Project PLASMA FPS 2004: Thread 4

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 4

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Ruz,

Thank you for the Amazing RedBron character.

dangerdave,

Get well soon!

Todd,

You cannot go in FPS mode in the demo without changing some code. AI is not active. Thats coming up in the next demonstration. I only wanted to let everyone know, no effort is wasted.

Team,

Take a gander at the code, there are lots of modules, but, if one examines the code they can see just how modular this engine turly is. Anyone can write and add modules to this engine. Once a module is written, I can add it to the Loader. The main.bb should only require the objectStart, objectUpdate, and objectStop functions.

We need models and textures for weapontry. As soon as I acquire them, they can be implemented. New characters and props are welcomed as well.

The 3D GUI is very important as it will be used for both in-game HUD and Editor Interface. Noel and I would appreciate any help that can be offered in this department.