EntityExists()?

Blitz3D Forums/Blitz3D Programming/EntityExists()?

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The reason why one would need such a command, is because there is no other form of recordkeeping implemented in the beginning of the app. There is truly no such thing as infinite objects as they are limited by the amount of physical memory your hardware possesses.

The code above works, give it a try. I could only imagine how bloated Blitz3D would be, if a command was in added for every scenerio. This is something a Blitz programmer can control.