Normals can hold any values - pretty sure the same goes for UV etc. Try it out, it'll only take a minute.
I must admit I'm a bit confused: If you're planning to use normals, UV's etc. to store 'other' info then how are you going to light, texture or otherwise display your meshes correctly?
I must admit I'm a bit confused: If you're planning to use normals, UV's etc. to store 'other' info then how are you going to light, texture or otherwise display your meshes correctly?