blitz3d is CPU killing :S

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You really shouldn't do any hardcoded delays... as on slower machine your game might need 100% to run correctly. Best way is to adjust the delay so that your game runs with same speed always... and delays rest of the time, leaving resources free for another programs.

So use this kind of dynamic frame limiting...
http://www.blitzbasic.com/codearcs/codearcs.php?code=749