altough i think theres already a path to export Maya to B3D file.
its as follows: get the unreal PSK exporter (the activeX that comes with the game), export your model with bones and assigneents to PSK file.
get Ultimate Unwrap3D, and import it, and then export it to B3D, this will export weighted bones also
:)
its as follows: get the unreal PSK exporter (the activeX that comes with the game), export your model with bones and assigneents to PSK file.
get Ultimate Unwrap3D, and import it, and then export it to B3D, this will export weighted bones also
:)