100 sprites or 100 renderworlds?

Blitz3D Forums/Blitz3D Programming/100 sprites or 100 renderworlds?

I'm doing a glowing overlay effect and I'm wondering if it is less intensive to do one sprite moving around being redrawn over and over on top of the render, or to have a sprite at avery position and render once. The only concern I have is that my level would have and boatload of sprites if I did that.