3D overlay multipass render

Blitz3D Forums/Blitz3D Programming/3D overlay multipass render

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Does anyone have an example of how to set up a overlay render in blitz 3d that is a seperate render from the rest of the world? I have 3d sprite elements I want to render on top of my scene, but I don't want them to be part of the same renderworld as the background geometry. So I'll have to do a second renderworld for the overlay graphics. Anyone know how to accomplish this?