Thanks...
re 4 though: What about when the tokamak objects collide with each other? or is it that they collide with each other, plus one static mesh?
And how is a static mesh defined? Is it just a mesh that you don't move, or is it a special kind of mesh that must be loaded in a certain way? (ie cannot be a custom mesh built within the program)
It's sounding like maybe I can't use tokamak... I'm making a FPS/RTS hybrid where buildings can be built and positioned and destroyed on the fly -- therefore maybe the tokamak objects (vehicles etc) couldn't be made to collide with the dynamic building structures... ? (The buildings don't MOVE, they just appear and disappear (bit by bit)
re 4 though: What about when the tokamak objects collide with each other? or is it that they collide with each other, plus one static mesh?
And how is a static mesh defined? Is it just a mesh that you don't move, or is it a special kind of mesh that must be loaded in a certain way? (ie cannot be a custom mesh built within the program)
It's sounding like maybe I can't use tokamak... I'm making a FPS/RTS hybrid where buildings can be built and positioned and destroyed on the fly -- therefore maybe the tokamak objects (vehicles etc) couldn't be made to collide with the dynamic building structures... ? (The buildings don't MOVE, they just appear and disappear (bit by bit)