Ye Gods! 3 millions triangles? What's that all about and why haven't I got one?
I often imagine a time when there are no lightmapping routines, bsp trees, occlusions, shadow-meshes - just a computer that can display all the architecture in real time with no LOD needed and lit properly by real time raytracing. Then we can get on with making great games instead of figuring out the next lighting technique.
This chip though - is it just a university project or is it something that is coming to a PC shop near us sometime in the next five years?
I often imagine a time when there are no lightmapping routines, bsp trees, occlusions, shadow-meshes - just a computer that can display all the architecture in real time with no LOD needed and lit properly by real time raytracing. Then we can get on with making great games instead of figuring out the next lighting technique.
This chip though - is it just a university project or is it something that is coming to a PC shop near us sometime in the next five years?