1. If I use VertexColor() on a vertex to set its RGB, then use VertexRed() to extract the info -- is it screwed up in 16-bit mode? Or can I expect to get the exact same figure back? (I want to use it to store information to extract later, rather than set a colour.)
2. Can vertex normals be set to any floating point number, or do they cap at 1 (or -1)? Does the system scale them back to cap the highest at 1, since the NXYZ attributes form a vector? (The same reason, I want to use them to store information for later retrieval.)
And in Tokamak:
3. Does it get too much with complex items with lots of vertices? Can you only use convex meshes?
4. Can you assign only SOME of the vertices in a mesh as tokamak vertices (ie, once you specify a mesh as a tokamak object, do ALL verts react to collision whether you want them to or not?)
2. Can vertex normals be set to any floating point number, or do they cap at 1 (or -1)? Does the system scale them back to cap the highest at 1, since the NXYZ attributes form a vector? (The same reason, I want to use them to store information for later retrieval.)
And in Tokamak:
3. Does it get too much with complex items with lots of vertices? Can you only use convex meshes?
4. Can you assign only SOME of the vertices in a mesh as tokamak vertices (ie, once you specify a mesh as a tokamak object, do ALL verts react to collision whether you want them to or not?)