Luckily I haven't ;-)
Although Type iterations are so quick there shouldn't be any problems, I am kind of curious now and might run some trials. I wonder how much difference is made with the time for types that contain Fields which are mesh/sprite handles compared to other raw data...
Although Type iterations are so quick there shouldn't be any problems, I am kind of curious now and might run some trials. I wonder how much difference is made with the time for types that contain Fields which are mesh/sprite handles compared to other raw data...