Morduuns Tutorial (the first Mustang listed) is a very clear delta_t description. One practical tip he forgot to mention is:
When you have 3D-Animations and you already used to set the Animspeed to some values, you only have to say
UpdateWorld(FL\SpeedFactor) and all Animaions are running with the correct Speed.
When you have 3D-Animations and you already used to set the Animspeed to some values, you only have to say
UpdateWorld(FL\SpeedFactor) and all Animaions are running with the correct Speed.