Why you should name types?

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well, the For...Each loop just loops through all the same types in Blitz's typelist regardless of what instance-name it has...so the only solution would be to use some sort of flagging, but you probabaly already have done that since you said you've found a workaround.

...but the syntax actually says exactly what it does:
For obj.typename = Each typename ....*Each* -> typname.
so...each instance of the given type.