When you setbuffer to a graphics buffer all drawing commands: including cls,clscolor,rect, plot, etc are drawn to that buffer. This also includes text, and print (i think print). All other commands will be ignored or won't work right, I don't think. Try:
If the text 100,150 shows up on the screen it works for text
If the cube is rotated, it works for meshes
though all mesh commands might not
if it didn't change or you see nothing, or get an error it doesn't. (i would test it, but i'm at my gf's house NO BLITZ OH NO!!!!")
graphics3d 800,600,16,3 setbuffer backbuffer() cube=createcube() cam=createcamera() positionentity cam,0,0,-15 renderworld text 100,100,"Press Any key to see if it works" flip gfxStarfield=CreateImage(32,32,10) ; loop through each frame of the graphic we just made For t = 0 To 9 ; Set the drawing buffer to the graphic frame so we can write on it SetBuffer ImageBuffer(gfxStarfield,t) ; put 50 stars in the frame at random locations For y = 1 To 50 Plot Rand(32),Rand(32) Next Next rotateentity cube,45,0,0 text 100,150,"IT WORKS FOR TEXT" waitkey() setbuffer backbuffer() renderworld flip
If the text 100,150 shows up on the screen it works for text
If the cube is rotated, it works for meshes
though all mesh commands might not
if it didn't change or you see nothing, or get an error it doesn't. (i would test it, but i'm at my gf's house NO BLITZ OH NO!!!!")