3d Sprite Overlay

Blitz3D Forums/Blitz3D Programming/3d Sprite Overlay

scale the sprite with 1.0/camzoomvalue... that keeps it same size regardless of camerazoom.

Or if you are allready scaling the sprite just multiply the scalefactor with 1.0/camzoomvalue...

example:
scalesprite sprite,xscale * (1.0/yourcamzoom),yscale * (1.0/yourcamzoom)