Just to let you know, I've spent today coding a Blitz MNG (Multiple Network Graphics) loader. So, expect this to appear in the next FreeImage userlib. It will be limited at first as to what complexity of MNG it can load, but it will handle the type saved by the majority of animation software.
When including in the FreeImage lib, just use FI_LoadAnim() to load an anim image. You will have the usual option to maintain properties in an ImageList type.
More soon..
When including in the FreeImage lib, just use FI_LoadAnim() to load an anim image. You will have the usual option to maintain properties in an ImageList type.
More soon..