Save Mesh

Blitz3D Forums/Blitz3D Programming/Save Mesh

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Hay jfk any chance of a link to them ? I think I might have some one else example.

As this writeb3d does not have a return value set for it.

Ill explain a bit more about what im doing.

I have a tree trunk. and a leaf mesh.

Both are textured.

I tereate through the trunk looking for bits named "node1" when I find one I addmesh a leaf mesh to it at the right position.

The end result is a Nice looking tree. but when I use the functions I have at the moment, when I export it I just have a white mesh.

/me is off to hunt down jfk's example