No. Again, handles are just integer variables, not some special entity-related data structure. Not only does that mean FreeEntity has no way of knowing about the handles, you can make as many handles as you want. You can (and should) set handles for an entity to 0 when you free an entity, but that can be a non-trivial task for complex code if there are multiple handles in various places, like fields of various type objects. In many cases you cannot really be 100% sure you've zeroed all handles pointing to a given entity.
EntityExists()?
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