Antialias and wireframe

Blitz3D Forums/Blitz3D Programming/Antialias and wireframe

I've had it going on two different machines and I've never managed to make it antialias anything, even if it's forced on in drivers, and on in code, it's off in reality. That includes both an Nvidia card and an ATI card, and over a period of well over a year, through all the updates.

I've begged and pleaded for it to be fixed, but no answer. So I wouldn't hold your breath.