Great work - just what I needed :)
But...
there is something that needs adding that could help alot! All it needs is an option to put pixel borders around some of the textures...
This would be a great tool to use for tiled based worlds that use 3D polys to display the tiles - but, the problem is when you put all your tiles into one texture the mip-mapping tends to bleed the sub-textures together. So, you have to add borders around the sub-textures so they dont bleed and push in the UV coordinates of the tiles.
So, an option that allows you to add a border on a sub-texture that repeats the edges would really help for the next version - I'd pay for it too ;)
But...
there is something that needs adding that could help alot! All it needs is an option to put pixel borders around some of the textures...
This would be a great tool to use for tiled based worlds that use 3D polys to display the tiles - but, the problem is when you put all your tiles into one texture the mip-mapping tends to bleed the sub-textures together. So, you have to add borders around the sub-textures so they dont bleed and push in the UV coordinates of the tiles.
So, an option that allows you to add a border on a sub-texture that repeats the edges would really help for the next version - I'd pay for it too ;)