Ok, so this is what I need to do:
- Create 1 big model divitied with 30x30 squares in it instead of 30x30 individial squares.
- Create a surface for each texture that I want to use. 1 surface for all the road tiles, 1 surface for the grass tiles, 1 surface for the road corners, etc..
- UV map each square so that it uses the same point in the texture file
If my world is 30x30 big, and my camera range is say only 20, does that mean that blitz won't draw the last 10 squares of the model, and as you move towards the end, it will draw them.?
Sorry for the newbieish questions, but I just can't get my head around this bit.
Cheers,
Phil.
- Create 1 big model divitied with 30x30 squares in it instead of 30x30 individial squares.
- Create a surface for each texture that I want to use. 1 surface for all the road tiles, 1 surface for the grass tiles, 1 surface for the road corners, etc..
- UV map each square so that it uses the same point in the texture file
If my world is 30x30 big, and my camera range is say only 20, does that mean that blitz won't draw the last 10 squares of the model, and as you move towards the end, it will draw them.?
Sorry for the newbieish questions, but I just can't get my head around this bit.
Cheers,
Phil.