SwiftBOBS now available! (2D sprite system)

Miscellaneous Forums/Blitz Showcase/SwiftBOBS now available! (2D sprite system)

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I have come up with a method that allows one to render 280 add or multiply bobs at 20fps in Blitzplus. Normally, that many would render at 4 fps. Alpha sees no similar major increase in speed, but I suspect that is merely because only the edges of the BOBS are antialiased.

Has no apparent effect on the speed of Blitz3D.

One unfortunate side effect appears to be that you won't get more than 30fps with this method even if you render normal bobs.

Another strnage side effect is that rendeing masked bobs with the standard image drawing commands is incredibly slow compared to rendering a mask manually.

I am using the demo version of BP, so perhaps the full version will behave differently. I have to assume that that second side effect is a bug in the demo version of Blitzplus which has since been fixed.