Woah! Lots of replies!
Thanks to you all, especially Jes : )
The problem is, Jes, that my chars look like that already... I merely animate the jaw up and down until the wave file isn't playing.
Then I got an actor to do the voice who used lots of meaningful pauses, which brought to my attention the fact that the method should be one of 'tracking' the amplitude of the wave file as it plays, and opening or closing the mouth accordingly.
So... BlitzBass can do this this, but is too costly.
Anyone know of another dll that can play/track the wave file (in real time)? - That appears to be the method that Deus Ex uses, and very effective too.
Thanks to you all, especially Jes : )
The problem is, Jes, that my chars look like that already... I merely animate the jaw up and down until the wave file isn't playing.
Then I got an actor to do the voice who used lots of meaningful pauses, which brought to my attention the fact that the method should be one of 'tracking' the amplitude of the wave file as it plays, and opening or closing the mouth accordingly.
So... BlitzBass can do this this, but is too costly.
Anyone know of another dll that can play/track the wave file (in real time)? - That appears to be the method that Deus Ex uses, and very effective too.