The object conversion is being done by lwconvert as b3d file. You have 2 objects in your content dir, the lwo and b3d. Lightwave loads the lwo, when blitz loads it, it uses the b3d instead. The key for me in this project is the lighting. Lightwave renders it so fast! Although the lightwave render is still not being used in any way, I've rigged the lightmapper to simulate the look of the render as close as possible. As far as object and surface support, That's really up to you. The objects are not compressed into one object file so you can do whattever you want with each object in blitz. And yes, nulls are fully supported, as is the LW hierachy and animation. As for now though, I can't match Lightwaves motion spline so all motions are linier, but you can make a key at every frame for the time being. I've also writen l-script front ends for modeller and layout for saving to objects and preview the blitz version straight from layout. I don't have web space, but if someone wants to give me an email address, I can e-mail you some stills to post in this forum. My e-mail is cnisbet@...
LW Convert
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