Multi-sub object texturing problem

Blitz3D Forums/Blitz3D Programming/Multi-sub object texturing problem

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Ok thanks dude, the problem is I need this map as a decal coz it looks crap otherwise. It's an eye bitmap in case you were wondering. I will email you the file and look at the mapping coords of the second object in the multi-sub material (the eye). It's obvious where I want it, in the middle of the protruding eyeball bit of the mesh but I can't get it there without using Planar from Object XYZ!