Animated mesh with multiple weights

Blitz3D Forums/Blitz3D Programming/Animated mesh with multiple weights

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This is great news Mark!

While you're fiddling with animation stuff, may I comment about the way transitions are done from 1 animation cycle to the next.

When changing from 1 anim cycle to another, Blitz currently seems to tween from the current frame (at the time the command is issued) to frame 1 of the new frame, over the period of time specified.

How hard would it be to get some true blending in there?

Here's a small avi of how a tool works in Lightwave called Motion Mixer, if you've ever seen or used a video editor, the layout will be straight forward. You have your animation cycles as you do in Blitz, but you can throw in a transition from one to the next. If the cycles are lined up nicely, you get a smooth transition.

Divx codec, 350k
http://www.tomspeed.com/blended_animation.avi

I'm guessing there wouldn't be much of an overhead compared to the old tweening method, just a matter of continuing to look up the old animation cycle frames until the transition is complete, although there may be a need for a new command to accomidate some extra paramaters maybe?

Maybe in a future update? :)

Thanks for the blended weighting!!!
Tom