This is great news Mark!
While you're fiddling with animation stuff, may I comment about the way transitions are done from 1 animation cycle to the next.
When changing from 1 anim cycle to another, Blitz currently seems to tween from the current frame (at the time the command is issued) to frame 1 of the new frame, over the period of time specified.
How hard would it be to get some true blending in there?
Here's a small avi of how a tool works in Lightwave called Motion Mixer, if you've ever seen or used a video editor, the layout will be straight forward. You have your animation cycles as you do in Blitz, but you can throw in a transition from one to the next. If the cycles are lined up nicely, you get a smooth transition.
Divx codec, 350k
http://www.tomspeed.com/blended_animation.avi
I'm guessing there wouldn't be much of an overhead compared to the old tweening method, just a matter of continuing to look up the old animation cycle frames until the transition is complete, although there may be a need for a new command to accomidate some extra paramaters maybe?
Maybe in a future update? :)
Thanks for the blended weighting!!!
Tom
While you're fiddling with animation stuff, may I comment about the way transitions are done from 1 animation cycle to the next.
When changing from 1 anim cycle to another, Blitz currently seems to tween from the current frame (at the time the command is issued) to frame 1 of the new frame, over the period of time specified.
How hard would it be to get some true blending in there?
Here's a small avi of how a tool works in Lightwave called Motion Mixer, if you've ever seen or used a video editor, the layout will be straight forward. You have your animation cycles as you do in Blitz, but you can throw in a transition from one to the next. If the cycles are lined up nicely, you get a smooth transition.
Divx codec, 350k
http://www.tomspeed.com/blended_animation.avi
I'm guessing there wouldn't be much of an overhead compared to the old tweening method, just a matter of continuing to look up the old animation cycle frames until the transition is complete, although there may be a need for a new command to accomidate some extra paramaters maybe?
Maybe in a future update? :)
Thanks for the blended weighting!!!
Tom