I would say its the best lightmapper you can get.
The output is almost exactly the same as you see in 3ds max, for example if you place a light in the center of a room with 5 pillars in it so they cast shadows, and then render this in max, take a screenshot, export the scene and lightmap it in gile[s] you would be hard pressed to see the difference, its that good!
on top of that, its fast too.
:)
The output is almost exactly the same as you see in 3ds max, for example if you place a light in the center of a room with 5 pillars in it so they cast shadows, and then render this in max, take a screenshot, export the scene and lightmap it in gile[s] you would be hard pressed to see the difference, its that good!
on top of that, its fast too.
:)