
Now that the tiling works, it's time to get some more interactive scenery in place. This gun is the first one. I already got it to work in Blitz3D (had to fiddle a bit to get all the parenting and auto-aiming correct), but I'm not yet sure whether it should shoot the player or be used in backgrounds to shoot enemies. I think it could be quite dramatic to have it take on loads of enemies in the background, and those that escape come to haunt you. Or maybe some of the guns get destroyed by enemy fire. It would give it a more war-like feel I think. Let me know what you think.