Animated mesh with multiple weights

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Will the system automatically choose the four bones per vert which have the most influence over it?



Yes. It picks the 4 'heaviest' and normalizes the weights so they add to 1.


Is there a speed hit associated with this?



Yes for surfaces with max_bones_per_vert>1, but it will depend on just how many >1 verts there are.


Will X format now be supported?


No.