Animated mesh with multiple weights

Blitz3D Forums/Blitz3D Programming/Animated mesh with multiple weights

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Will the system automatically choose the four bones per vert which have the most influence over it?

Is there a speed hit associated with this?

Will X format now be supported?