Multi-sub object texturing problem

Blitz3D Forums/Blitz3D Programming/Multi-sub object texturing problem

Blitz only supports 2 UV Map channels; the exporter only exports the first 2 channels.

If you use UV Scaling or Rotation in the B3d Map, the results will be different in Max and Blitz because of differences in their implementations.

If this doesn't help, email me the file and I'll take a look at it.

-Pudding