okay, let's say I'm making a paint program (I'm not actually, it's a texture system, but this is easier to explain if I leave you in the dark about everything).
Now, I'm designing a function like a fill tool. It just fills black into an area within surrounding lines, no matter what their shape, as long as they form an enclosed area. How can I make this work?
In other words, How can I make a paint bucket tool function? (like in paint, photoshop, and all other drawing programs)
Now, I'm designing a function like a fill tool. It just fills black into an area within surrounding lines, no matter what their shape, as long as they form an enclosed area. How can I make this work?
In other words, How can I make a paint bucket tool function? (like in paint, photoshop, and all other drawing programs)