Multi-sub object texturing problem

Blitz3D Forums/Blitz3D Programming/Multi-sub object texturing problem

I have a problem that's bugging the crap out of me, namely, a mesh I have in 3ds max that has a multi-sub object texture applied to it.
When I export it using the pipeline b3d exporter, 3 of the textures are there a placed correctly, the fourth one isn't.
It renders just fine in max and has a UVW map and all the rest.
I did use a baked texture but that comes out all over the place! (And yes, I have baked textures before no problem).