TeraBit . could you possibly explain that a bit more or provide an example. of how to do that.
Say a bullet is about 16*16 circle. and the alien is about 16*32 rough size.
The problem is that some times the bullet can pass over the alien. so I need a way to keep moving the bullet as fast as I am now but at the same time get really good collisions.
Say a bullet is about 16*16 circle. and the alien is about 16*32 rough size.
The problem is that some times the bullet can pass over the alien. so I need a way to keep moving the bullet as fast as I am now but at the same time get really good collisions.