MD3 to B3D ?

Blitz3D Forums/Blitz3D Programming/MD3 to B3D ?

Mmm, how is it supposed to work? Isn't MD3 frame based? That is for each frame the position of each vertex is specified. B3D animations rely on bones AFAIK, so unless you create as many bones as there are vertices (better not even try it) I'm not sure there is any solution.