You mean like this?
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,10,0 RotateEntity camera,90,0,0 cube=CreateCube() cone=CreateCone() EntityParent cone,cube TurnEntity cone,90,0,0 ScaleEntity cone,1,3,1 While Not KeyHit(1) If KeyHit(203) Then RotateEntity cube,0,90,0 If KeyHit(205) Then RotateEntity cube,0,270,0 If KeyHit(200) Then RotateEntity cube,0,0,0 If KeyHit(208) Then RotateEntity cube,0,180,0 UpdateWorld RenderWorld Flip Wend End