Function cameraRumble(this.camera,x#,y#,z#) RotateEntity this\entity%,EntityPitch(this\entity%)+Rnd(-x#,x#),EntityYaw(this\entity%)+Rnd(-y#,y#),EntityRoll(this\entity%)+Rnd(-z#,z#) ;adjust & play rumble bass End Function
Looking for Camera 'Quake n Shake' Code
Blitz3D Forums/Blitz3D Programming/Looking for Camera 'Quake n Shake' CodeThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.