jfk,
I posted this eariler, but, may have been overlooked due to numerous post. I'm satisfied with Pledit. If we have to add features to support the engine easier, then I dont have a problem. We just have to define the properties for the special items so we can write the code to control them within the engine. This is the only factor of delay. As I mentioned previously, we need a list of items and their properties.
Heres my list of items:
Switch (multipurpose trigger for actions and events)
Ladder (verticle climb)
Door (sliding, swivel)
Platform (vertical/horizontal moving lifts)
Prop (ie oil-drums, fans, etc)
Spawner (bots, ammo, power ups)
Soundfield (sound)
Light (flare, halos etc)
We can write some properties for starters and add/remove as needed. The sooner we agree to a list of items, the sooner we can start coding.
I'm modifying th seek&destroy code to seek specific waypoint locations. This will allow the bots to seek out other bots, items, and protection. Spawners are positioned on waypoints.
The Bot AI is Finite State and will be hardcoded. But, I intend to code a large number of rules to handle bot behavior changeing with events, self checks, audio triggers, etc.
I posted this eariler, but, may have been overlooked due to numerous post. I'm satisfied with Pledit. If we have to add features to support the engine easier, then I dont have a problem. We just have to define the properties for the special items so we can write the code to control them within the engine. This is the only factor of delay. As I mentioned previously, we need a list of items and their properties.
Heres my list of items:
Switch (multipurpose trigger for actions and events)
Ladder (verticle climb)
Door (sliding, swivel)
Platform (vertical/horizontal moving lifts)
Prop (ie oil-drums, fans, etc)
Spawner (bots, ammo, power ups)
Soundfield (sound)
Light (flare, halos etc)
We can write some properties for starters and add/remove as needed. The sooner we agree to a list of items, the sooner we can start coding.
I'm modifying th seek&destroy code to seek specific waypoint locations. This will allow the bots to seek out other bots, items, and protection. Spawners are positioned on waypoints.
The Bot AI is Finite State and will be hardcoded. But, I intend to code a large number of rules to handle bot behavior changeing with events, self checks, audio triggers, etc.